AoeStats
← Lord_Wilfredo

Black Forest

508919939Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 62m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1332
+15
🇦🇷 Chinese · Argentina
1323
+16
🇵🇪 Japanese · Peru
1306
+16
🇮🇹 Franks · Italy
1273
+18
🇩🇪 Saxons · Germany
1337
-17
🇹🇷 Varangians · Türkiye
1330
-17
🇩🇪 Khmer · Germany
1317
-16
🇦🇺 Gurjaras · Australia
1285
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,686 12:14 16:14 31:16 ⛏ Fast Castle
41 2,559 11:59 16:59 33:06 ⛏ Fast Castle
41 2,562 12:13 15:22 30:55 ⛏ Fish Boom FC
40 2,493 11:26 15:04 29:03 ⛏ Fast Castle
40 2,459 14:28 19:16 48:39 ⚔ Drush FC
38 2,348 11:31 18:44 38:27 ⛏ Fish Boom FC
35 2,146 14:23 21:28 42:45 ⚔ Drush FC
30 1,872 11:06 23:47 37:06 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,955 62,124 25,290 5,030 122,399 131,469
56,095 22,800 30,120 3,810 112,825 126,408
20,150 40,755 24,425 2,350 87,680 128,369
32,665 27,235 23,475 850 84,225 92,886
24,700 38,756 17,755 2,915 84,126 89,125
27,170 35,114 15,510 1,585 79,379 89,443
22,650 19,095 6,460 2,735 50,940 64,907
19,025 15,961 5,560 3,065 43,611 48,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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