AoeStats
← Lord_Wilfredo

Pilgrims

508791504Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 58m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1383
+13
🇺🇸 Shu · United States
1331
+15
🇻🇳 Danes · Vietnam
1316
+16
🇺🇸 Varangians · United States
1301
+17
🇩🇪 Varangians · Germany
1392
-18
🇦🇷 Spanish · Argentina
1372
-17
🇺🇸 Armenians · United States
1359
-17
🇷🇴 Huns · Romania
1151
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,422 12:10 17:05 36:35 ⛏ Fish Boom FC
38 2,222 12:23 17:15 39:29 ⚔ Fish Boom into Towers FC
38 2,229 10:57 17:51 38:20 ⛏ Fish Boom into Fire Galleys into Galleys FC
29 1,707 14:17 19:54 47:02 ⚔ Fish Boom into Towers FC
26 1,554 13:22 24:41 — ⚔ Fish Boom into Towers FC
26 1,544 12:45 16:48 35:07 ⛏ Fish Boom FC into Galleys
25 1,471 13:44 20:01 52:56 ⛏ Fish Boom into Fire Galleys FC
25 1,482 12:15 19:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,310 27,504 19,330 5,600 77,744 107,553
35,885 15,933 19,075 1,670 72,563 74,251
19,580 27,450 12,115 3,800 62,945 68,361
19,925 22,990 11,465 3,710 58,090 65,672
14,470 16,150 8,270 2,600 41,490 54,018
15,090 13,228 7,045 3,105 38,468 43,424
13,855 15,896 5,180 2,005 36,936 40,077
6,675 11,635 250 1,075 19,635 25,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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