AoeStats
← Lord_Wilfredo

Black Forest

508781327Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 5m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1457
+12
🇦🇷 Berbers · Argentina
1384
+15
🇦🇷 Persians · Argentina
1266
+19
🇦🇷 Spanish · Argentina
1404
-17
🇻🇳 Varangians · Vietnam
1338
-15
🇺🇸 Danes · United States
1331
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 335 — — —
44 257 — — —
36 211 — — —
35 202 — — —
23 133 — — —
21 121 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 177 50 0 1,277 1,138
800 350 0 0 1,150 1,251
800 152 50 0 1,002 837
500 3 0 0 503 569
150 100 0 0 250 235
50 0 50 0 100 198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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