AoeStats
← Lord_Wilfredo

Pilgrims

508772933Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 19m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Franks · Ecuador
1398
+15
🇦🇷 Spanish · Argentina
1371
+16
🇺🇸 Tupi · United States
1339
+18
🇲🇽 Saxons · Mexico
1324
+18
🇨🇴 Hindustanis · Colombia
1490
-21
🇹🇼 Persians · Taiwan
1358
-16
🇪🇸 Varangians · Spain
1337
-15
🇧🇷 Wu · Brazil
1320
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 759 11:10 — — ⚔ Fish Boom into Towers into Fire Galleys
34 655 9:51 — — ⛏ Fish Boom
27 529 — — — ⛏ Fish Boom
18 350 12:38 16:47 — ⛏ Fish Boom FC
15 282 — — — ⛏ Fish Boom
6 118 — — — ⛏ Fish Boom
3 50 — — —
1 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,615 4,803 895 200 10,513 10,443
2,500 3,970 370 730 7,570 7,601
1,800 1,775 100 200 3,875 3,285
900 1,659 50 300 2,909 3,658
550 1,175 0 100 1,825 1,587
0 900 0 105 1,005 1,015
0 150 0 0 150 40
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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