AoeStats
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Arena

510314357Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 44m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vietnamese · Vietnam
1601
+10
🇨🇳 Danes · China
1572
+12
🇨🇳 Berbers · China
1410
+18
1403
+18
🇹🇼 Franks · Taiwan
1536
-18
🇨🇿 Poles · Czechia
1485
-15
🇦🇺 Varangians · Australia
1461
-14
🇨🇿 Armenians · Czechia
1385
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 3,109 10:24 14:25 28:50 ⛏ Fast Castle
39 1,729 11:12 15:39 28:57 ⛏ Fast Castle
39 1,716 11:16 15:14 30:33 ⛏ Fast Castle
33 1,462 8:58 21:22 28:24 ⚔ Towers FC
32 1,416 10:04 13:45 29:32 ⛏ Fast Castle
32 1,409 9:46 13:47 27:26 ⛏ Fast Castle
31 1,387 10:39 15:25 32:13 ⛏ Fast Castle
29 1,265 10:44 20:01 31:47

Resources

Player Food Wood Gold Stone Spent Collected
28,780 20,730 11,095 1,600 62,205 72,355
29,665 18,980 9,845 1,770 60,260 70,214
21,115 17,880 12,220 2,950 54,165 68,220
17,775 17,945 14,185 4,250 54,155 55,392
21,220 16,960 10,810 4,250 53,240 61,090
24,570 13,495 11,120 1,660 50,845 55,665
17,110 15,803 7,460 3,775 44,148 49,941
18,640 11,611 6,470 3,025 39,746 43,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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