AoeStats
← Platypus

Nomad

510309088Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 36m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1760
+10
🇨🇳 Malay · China
1670
+14
1668
+14
🇨🇳 Dravidians · China
1552
+18
🇬🇧 Lithuanians · United Kingdom
1675
-16
🇻🇳 Spanish · Vietnam
1612
-14
1602
-13
🇨🇳 Varangians · China
1585
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 2,801 14:46 18:11 — ⛏ Fish Boom FC
62 2,262 13:04 16:39 — ⛏ Fish Boom FC
43 1,562 14:16 17:24 27:35 ⛏ Fish Boom FC
40 1,446 14:08 21:39 — ⛏ Fish Boom FC
40 1,445 12:10 23:27 — ⛏ Fish Boom into Fire Galleys FC
36 1,324 13:30 17:10 — ⛏ Fish Boom FC
36 1,323 14:31 18:08 36:19 ⛏ Fish Boom FC
31 1,121 12:44 17:14 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,745 18,780 6,415 2,000 40,940 42,148
11,530 15,500 4,900 1,800 33,730 37,160
10,725 11,404 3,655 2,470 28,254 31,508
10,430 10,971 2,790 1,980 26,171 27,831
8,925 10,023 5,810 300 25,058 26,289
8,325 11,155 3,605 1,175 24,260 27,083
8,670 6,501 3,375 1,400 19,946 20,568
4,750 6,190 760 725 12,425 12,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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