AoeStats
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Pilgrims

510113499Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 58m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1388
+15
1361
+16
🇨🇳 Huns · China
1345
+17
🇨🇳 Persians · China
1327
+17
🇨🇳 Persians · China
1421
-19
🇺🇸 Armenians · United States
1406
-18
🇩🇪 Danes · Germany
1311
-14
🇬🇷 Maya · Greece
1308
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,054 10:41 19:05 37:21 ⛏ Fish Boom into Galleys FC
49 2,887 11:37 15:18 37:11 ⛏ Fish Boom FC
39 2,285 13:53 18:53 56:48 ⛏ Fish Boom FC
37 2,158 12:36 16:58 42:19 ⛏ Fish Boom FC
29 1,710 11:00 15:57 40:37 ⛏ Fish Boom FC
28 1,640 13:53 22:14 43:04 ⚔ Fish Boom into M@A into Towers FC
25 1,464 12:43 21:47 30:53 ⚔ Fish Boom into Towers FC
19 1,138 13:08 55:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,025 35,812 15,350 5,650 84,837 87,717
29,425 26,556 20,310 2,100 78,391 94,948
21,370 25,686 14,130 5,675 66,861 73,540
34,820 14,585 15,150 1,620 66,175 71,752
32,945 17,495 11,335 3,860 65,635 82,339
12,825 13,555 12,340 8,275 46,995 77,688
8,885 11,945 3,675 3,200 27,705 30,085
6,855 8,028 390 1,025 16,298 16,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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