AoeStats
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Nomad

508884637Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 50m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1378
+12
🇺🇸 Franks · United States
1256
+17
🇲🇽 Varangians · Mexico
1215
+20
🇹🇼 Celts · Taiwan
1332
-18
🇹🇼 Mongols · Taiwan
1290
-16
🇹🇼 Huns · Taiwan
1249
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,780 12:14 23:10 36:07 ⚔ Fish Boom into Scouts
47 2,364 12:36 19:34 36:43 ⛏ Fish Boom FC
46 2,316 14:59 19:36 42:18 ⛏ Fish Boom FC
40 2,016 14:57 25:47 40:16 ⛏ Fish Boom into Galleys FC
24 1,203 13:35 18:15 41:03 ⛏ Fish Boom FC
20 1,018 13:01 17:40 40:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,620 20,140 8,650 4,100 48,510 53,314
17,170 19,760 7,670 2,550 47,150 52,493
19,800 9,470 6,675 4,565 40,510 57,817
17,220 13,855 5,160 2,750 38,985 42,125
17,045 10,497 9,485 1,605 38,632 40,900
8,095 13,020 5,350 2,350 28,815 29,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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