AoeStats
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Pilgrims

509580434Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 47m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1178
+15
🇲🇽 Italians · Mexico
1161
+16
🇲🇽 Tatars · Mexico
1118
+18
🇲🇽 Varangians · Mexico
1113
+18
🇲🇽 Turks · Mexico
1178
-18
🇹🇷 Ethiopians · Türkiye
1173
-17
🇭🇰 Danes · Hong Kong SAR China
1172
-17
🇹🇼 Celts · Taiwan
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,801 15:25 20:32 44:42 ⛏ Fish Boom FC
49 2,315 12:25 27:15 42:48 ⚔ Fish Boom into Galleys into Towers FC
43 2,031 11:23 18:56 33:03 ⛏ Fish Boom FC into Galleys
33 1,559 15:19 19:34 35:50 ⚔ Fish Boom into Drush FC
20 925 11:33 18:31 37:32 ⛏ Fish Boom FC
13 618 12:19 27:50 — ⛏ Fish Boom into Fire Galleys
1 32 — — —
0 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,635 19,288 8,815 2,010 46,748 49,404
10,910 16,063 8,330 1,150 36,453 40,394
14,730 14,800 4,460 950 34,940 36,316
11,665 12,797 5,385 1,740 31,587 35,583
12,825 8,170 7,075 1,725 29,795 34,984
7,750 10,456 1,375 385 19,966 22,267
0 200 0 0 200 50
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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