AoeStats
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Nomad

509054878Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 53m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Byzantines · Serbia
633
+20
🇷🇴 Bohemians · Romania
597
+21
🇷🇴 Varangians · Romania
536
+23
🇳🇱 Burgundians · Netherlands
743
-23
🇹🇼 Byzantines · Taiwan
622
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,334 17:06 23:29 48:47 ⛏ Fish Boom FC
21 1,097 16:43 28:14 44:43
18 971 20:27 30:29 52:46 ⚔ Fish Boom into Scouts
9 467 17:35 27:01 — ⛏ Fast Castle
1 57 — — —
0 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,975 21,354 8,805 2,915 55,049 60,118
21,465 11,775 8,620 5,500 47,360 50,116
16,225 10,150 5,060 1,850 33,285 39,875
8,325 9,030 2,650 2,360 22,365 29,911
350 550 0 100 1,000 366
0 25 0 0 25 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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