AoeStats
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Pilgrims

508797196Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 37m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
1046
+15
🇨🇱 Vikings · Chile
1043
+15
🇲🇽 Saxons · Mexico
1023
-15
🇲🇽 Danes · Mexico
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 975 10:17 21:47 — ⚔ Fish Boom into Scouts
22 842 9:02 14:58 — ⛏ Fish Boom FC
19 704 11:43 23:37 — ⚔ Fish Boom into Fire Galleys into Scouts
18 701 11:24 18:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,240 10,380 4,975 1,940 27,535 33,099
8,800 8,380 2,865 1,150 21,195 22,006
6,165 7,555 1,755 950 16,425 17,577
4,410 3,197 775 2,210 10,592 10,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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