AoeStats
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Oasis

509782749Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 24m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1370
+16
🇪🇨 Persians · Ecuador
1364
+16
🇦🇷 Berbers · Argentina
1362
+16
🇨🇦 Mongols · Canada
1357
+16
🇦🇹 Tatars · Austria
1419
-18
🇩🇪 Britons · Germany
1378
-17
🇦🇷 Saxons · Argentina
1349
-15
🇧🇷 Saxons · Brazil
1320
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,466 9:34 20:35 — ⚔ Scout Rush
54 1,315 — — —
52 1,259 8:59 — — ⚔ Scout Rush
41 985 8:49 21:38 — ⚔ Scout Rush
40 975 8:32 — — ⚔ Archer Rush
32 784 9:45 16:03 — ⛏ Fast Castle
29 693 8:54 23:04 — ⛏ Fast Castle
27 650 10:57 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,405 4,403 1,340 200 12,348 12,718
6,465 3,840 1,725 100 12,130 12,250
6,480 3,606 700 100 10,886 11,393
3,775 3,259 1,510 650 9,194 10,192
3,635 2,999 1,380 0 8,014 9,698
5,190 2,356 150 0 7,696 8,592
3,400 2,256 50 400 6,106 7,638
3,200 2,458 250 100 6,008 6,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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