AoeStats
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Nomad

509241519Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 42m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1350
+16
🇨🇱 Koreans · Chile
1335
+16
🇦🇷 Khmer · Argentina
1313
+17
🇨🇳 Vietnamese · China
1307
+17
🇺🇸 Varangians · United States
1363
-18
🇺🇸 Turks · United States
1348
-17
🇲🇽 Danes · Mexico
1332
-16
🇵🇪 Franks · Peru
1311
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,051 12:32 16:33 — ⛏ Fast Castle
39 1,677 12:53 22:02 40:16 ⛏ Fish Boom into Fire Galleys FC
38 1,646 14:16 18:03 36:58 ⚔ Fish Boom FC into Archers
30 1,297 12:32 22:10 28:13 ⛏ Fish Boom into Galleys FC
22 956 13:51 22:07 — ⛏ Fish Boom into Fire Galleys FC
19 797 12:11 16:33 35:05 ⛏ Fish Boom FC
14 622 13:30 24:07 — ⛏ Fish Boom into Galleys FC
13 552 13:43 17:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,545 7,995 10,945 1,500 38,985 45,184
17,735 12,668 5,785 950 37,138 38,327
12,575 12,625 6,670 2,135 34,005 38,534
9,825 13,006 7,665 2,150 32,646 35,771
10,650 12,335 7,890 300 31,175 32,943
10,845 8,831 5,160 1,180 26,016 28,179
6,445 4,189 1,735 2,350 14,719 14,743
3,400 5,010 920 225 9,555 10,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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