AoeStats
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Oasis

509012338Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 43m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1298
+15
🇦🇷 Persians · Argentina
1285
+15
🇲🇽 Britons · Mexico
1261
+16
🇵🇪 Mongols · Peru
1260
+16
🇨🇳 Varangians · China
1357
-18
🇷🇺 Persians · Russia
1299
-17
🇨🇳 Inca · China
1225
-14
🇨🇳 Vietnamese · China
1200
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,278 8:50 19:12 33:41 ⚔ Scout Rush
51 2,185 12:19 16:29 31:45 ⛏ Fast Castle
45 1,950 9:13 24:22 — ⚔ Archer Rush
42 1,807 9:27 13:26 28:19 ⛏ Fast Castle
35 1,518 9:39 25:42 — ⚔ M@A into Skirms
29 1,250 8:37 21:46 35:25 ⚔ Scout Rush
24 1,042 9:07 21:53 38:00 ⛏ Fast Castle
20 855 9:27 22:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,755 13,825 20,095 2,150 65,825 72,167
23,095 21,934 14,345 2,025 61,399 68,910
23,630 20,415 3,860 2,500 50,405 54,281
23,205 10,766 13,020 3,145 50,136 53,716
21,835 8,390 12,040 850 43,115 47,970
14,865 3,985 8,050 100 27,000 30,893
8,110 9,206 4,830 300 22,446 24,441
8,920 7,640 1,145 960 18,665 19,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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