AoeStats
← Fede_II

Nomad

509704048Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 38m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1069
+16
🇺🇸 Japanese · United States
1059
+16
🇨🇭 Wu · Switzerland
1073
-16
🇨🇭 Varangians · Switzerland
1070
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,282 15:54 20:51 — ⛏ Fish Boom FC
14 559 15:07 20:16 — ⛏ Fish Boom FC
13 515 14:49 21:29 — ⛏ Fast Castle
11 448 15:57 20:58 38:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,195 6,715 3,180 2,200 20,290 19,840
9,780 5,995 2,645 1,500 19,920 26,406
6,235 5,328 2,020 1,400 14,983 21,820
5,960 5,085 1,625 950 13,620 13,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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