AoeStats
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Baltic

510874063Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 40m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 1,703 13:10 17:36 28:00 ⛏ Fish Boom FC
22 901 8:04 40:03 — ⚔ Towers FC
21 854 12:37 21:04 — ⛏ Fish Boom FC
18 726 11:52 21:06 36:37
15 590 13:06 20:03 38:36 ⛏ Fast Castle
14 563 11:19 20:32 34:17 ⛏ Fish Boom FC
13 522 11:13 25:56 — ⛏ Fast Castle
12 462 12:55 22:47 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,325 11,800 12,525 1,050 49,700 60,201
18,840 10,820 9,195 815 39,670 46,971
11,615 12,490 3,105 2,640 29,850 35,610
12,945 8,572 5,800 1,005 28,322 30,521
9,515 11,632 1,995 1,095 24,237 31,766
9,315 9,911 3,480 1,150 23,856 28,223
9,850 9,230 3,575 850 23,505 28,281
4,125 4,607 1,050 1,750 11,532 12,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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