AoeStats
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Arena

509175046Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 58m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
1244
+14
🇬🇧 Bohemians · United Kingdom
1238
+14
🇨🇭 Saxons · Switzerland
1221
+15
🇺🇸 Varangians · United States
1196
+17
🇨🇴 Saracens · Colombia
1271
-17
🇨🇴 Khmer · Colombia
1201
-15
🇨🇴 Teutons · Colombia
1176
-14
🇨🇴 Jurchens · Colombia
1167
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,123 11:23 14:58 34:34 ⛏ Fast Castle
43 2,527 12:27 15:08 31:01 ⛏ Fast Castle
39 2,279 11:34 15:04 40:10 ⛏ Fast Castle
38 2,199 11:36 14:56 39:42 ⛏ Fast Castle
34 2,015 12:16 19:01 45:50 ⛏ Fast Castle
32 1,899 9:59 22:10 39:00 ⚔ Archer Rush
25 1,451 11:01 15:32 36:34 ⛏ Fast Castle
20 1,171 10:38 15:49 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,275 17,175 17,060 3,000 72,510 76,549
28,530 22,735 18,835 2,150 72,250 86,415
22,705 28,940 14,995 1,135 67,775 81,307
21,920 26,800 12,255 3,135 64,110 69,064
24,410 23,130 14,230 1,630 63,400 73,821
24,255 13,045 9,825 3,055 50,180 57,780
26,455 10,550 10,825 1,630 49,460 53,447
13,000 15,985 10,550 2,040 41,575 44,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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