AoeStats
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African Clearing

510694981Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 32m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1242
+7
🇹🇼 Spanish · Taiwan
1059
+13
🇨🇳 Mongols · China
928
+17
🇨🇳 Burgundians · China
911
+18
1012
-15
🇦🇺 Huns · Australia
993
-14
🇺🇸 Saxons · United States
977
-13
🇺🇸 Persians · United States
962
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,676 13:01 18:03 — ⛏ Fast Castle
40 1,307 12:37 27:49 — ⚔ Scout Rush
32 1,050 12:34 17:41 — ⛏ Fast Castle
26 847 13:42 29:28 — ⚔ Scout Rush
23 772 12:36 18:42 — ⛏ Fast Castle
18 583 15:18 21:11 — ⛏ Fast Castle
17 545 16:06 24:25 — ⚔ M@A FC
14 467 14:15 24:11 —

Resources

Player Food Wood Gold Stone Spent Collected
8,025 7,811 700 1,080 17,616 19,626
8,590 4,410 1,045 850 14,895 15,705
6,000 5,101 2,210 1,050 14,361 16,894
6,465 4,450 365 1,275 12,555 14,558
6,395 2,205 3,475 0 12,075 13,728
4,800 4,681 1,935 395 11,811 12,839
5,335 3,895 950 425 10,605 11,965
5,920 2,755 440 130 9,245 9,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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