AoeStats
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Nomad

509017573Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 57m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1283
+14
🇺🇸 Franks · United States
1278
+14
🇺🇸 Vikings · United States
1277
+14
🇺🇸 Varangians · United States
1183
+19
🇨🇴 Britons · Colombia
1276
-16
🇺🇸 Persians · United States
1253
-16
🇲🇽 Burmese · Mexico
1238
-15
🇦🇷 Franks · Argentina
1199
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,437 13:13 18:49 35:47 ⛏ Fish Boom FC
36 2,055 13:40 17:28 44:29 ⛏ Fish Boom FC
35 2,023 12:19 22:16 39:48 ⚔ Fish Boom into Archers
32 1,866 13:44 17:06 37:26 ⛏ Fish Boom FC
30 1,714 13:28 17:51 35:28 ⛏ Fish Boom FC
24 1,397 14:49 23:12 34:39 ⚔ Fish Boom into Scouts
20 1,179 16:13 23:21 42:35 ⛏ Fast Castle
9 524 13:46 23:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,295 18,890 33,275 950 90,410 91,794
36,950 16,060 12,835 4,410 70,255 78,665
23,120 26,493 6,760 3,470 59,843 64,246
19,190 22,131 11,900 5,350 58,571 62,891
19,625 11,147 10,270 3,450 44,492 51,181
11,170 18,361 8,925 2,945 41,401 44,962
15,920 6,595 8,645 2,050 33,210 46,360
4,530 3,413 510 1,115 9,568 9,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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