AoeStats
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Arabia

508797961Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 35m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1276
+13
🇺🇸 Saxons · United States
1270
+14
🇺🇸 Varangians · United States
1268
+14
🇲🇽 Maya · Mexico
1243
-15
1222
-14
🇲🇽 Franks · Mexico
1185
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,571 9:10 33:26 — ⚔ Archer Rush
41 1,442 9:24 25:44 — ⚔ M@A into Archers
37 1,297 9:12 26:25 — ⚔ Archer Rush
35 1,246 9:30 26:54 — ⚔ Scout Rush
31 1,096 9:47 25:29 — ⚔ Towers into Archers into Skirms
22 777 11:03 28:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,585 5,097 2,870 200 19,752 22,514
9,570 5,831 2,350 1,150 18,901 20,298
6,400 6,585 4,620 125 17,730 19,981
5,830 6,487 3,645 100 16,062 18,422
4,420 4,423 2,325 945 12,113 14,701
7,205 3,049 1,025 125 11,404 11,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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