AoeStats
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Arena

509239229Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 43m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Danes · Chile
1000
+14
🇨🇱 Saxons · Chile
977
+15
🇨🇱 Turks · Chile
970
+16
899
+20
🇦🇷 Britons · Argentina
1001
-18
🇺🇾 Maya · Uruguay
1000
-40
🇨🇱 Huns · Chile
938
-38
🇵🇪 Mongols · Peru
903
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,507 10:41 14:42 27:56 ⛏ Fast Castle
31 1,344 11:25 15:11 28:34 ⛏ Fast Castle
26 1,098 11:04 16:58 31:38 ⛏ Fast Castle
24 1,031 11:12 16:35 31:04 ⛏ Fast Castle
24 1,016 12:51 21:00 42:22 ⛏ Fast Castle
24 1,039 10:47 15:25 33:12 ⛏ Fast Castle
20 875 11:35 15:27 30:55 ⛏ Fast Castle
14 598 9:36 18:35 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,365 14,465 8,215 3,650 48,695 60,514
22,275 8,545 11,845 1,650 44,315 50,225
12,550 15,323 11,665 3,535 43,073 51,939
13,660 10,200 10,405 850 35,115 37,422
12,570 11,535 7,530 1,600 33,235 38,341
10,550 10,760 4,355 2,220 27,885 29,512
9,715 10,080 5,550 2,150 27,495 31,138
10,240 10,055 3,525 2,580 26,400 31,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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