AoeStats
← Fenix

Nomad

510332806Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 23m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1525
+13
🇩🇪 Saxons · Germany
1489
+14
🇧🇷 Persians · Brazil
1470
+15
🇨🇳 Varangians · China
1449
+16
1518
-18
🇧🇷 Khmer · Brazil
1499
-17
🇵🇪 Varangians · Peru
1389
-12
🇵🇪 Khitans · Peru
1372
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,199 13:33 — — ⚔ Fish Boom into Towers FC
45 1,061 14:27 18:11 — ⛏ Fish Boom FC
40 949 15:19 19:34 — ⛏ Fish Boom FC
36 848 13:07 17:42 — ⛏ Fish Boom FC
34 813 11:42 20:24 — ⚔ Fish Boom into Archers
29 702 16:57 22:13 — ⛏ Fish Boom FC
24 566 13:33 20:05 — ⛏ Fish Boom FC
16 375 13:20 19:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,675 6,345 815 500 13,335 13,172
4,840 6,476 250 200 11,766 12,000
5,075 3,500 895 850 10,320 10,286
4,325 4,028 1,610 110 10,073 10,071
3,875 4,185 425 155 8,640 9,842
3,575 3,628 250 770 8,223 9,334
3,750 3,100 700 0 7,550 8,565
2,950 2,334 250 100 5,634 6,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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