AoeStats
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Black Forest

509487421Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 40m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1433
+15
🇧🇷 Varangians · Brazil
1421
+15
🇦🇷 Danes · Argentina
1392
+16
🇧🇷 Franks · Brazil
1334
+19
🇹🇼 Persians · Taiwan
1442
-18
🇱🇻 Danes · Latvia
1409
-17
🇨🇳 Dravidians · China
1383
-16
🇺🇸 Bohemians · United States
1354
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,861 12:13 20:44 29:50 ⛏ Fish Boom FC
36 1,467 10:43 25:05 30:42 ⛏ Fish Boom FC
36 1,443 12:01 16:14 29:50 ⛏ Fast Castle
35 1,424 10:57 14:32 26:58 ⛏ Fish Boom FC
33 1,351 11:25 16:14 30:25 ⛏ Fast Castle
33 1,318 13:15 19:16 — ⛏ Fast Castle
32 1,313 13:03 18:51 31:40 ⛏ Fish Boom FC
28 1,151 13:35 24:16 29:38 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,925 29,010 19,285 1,050 71,270 74,566
26,345 19,275 10,990 1,800 58,410 63,161
19,720 16,005 14,930 4,400 55,055 62,217
27,930 13,260 10,535 2,800 54,525 67,162
20,050 13,383 9,895 2,180 45,508 46,310
18,620 11,516 4,595 1,215 35,946 42,230
14,640 11,415 4,155 1,115 31,325 34,533
8,615 8,469 4,170 1,210 22,464 24,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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