AoeStats
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Arena

510762995Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 48m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1358
+13
🇬🇧 Danes · United Kingdom
1346
+13
🇮🇳 Hindustanis · India
1341
+13
🇫🇷 Cumans · France
1258
+16
🇹🇼 Saxons · Taiwan
1315
-15
🇨🇳 Mongols · China
1278
-14
🇨🇳 Wei · China
1269
-13
🇭🇰 Portuguese · Hong Kong SAR China
1255
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,081 10:30 15:12 33:17 ⛏ Fast Castle
36 1,753 9:23 13:43 30:28 ⛏ Fast Castle
36 1,734 8:44 23:24 35:55 ⚔ Towers FC
36 1,756 8:54 19:30 33:21 ⛏ Fast Castle
35 1,692 10:12 14:44 31:23 ⛏ Fast Castle
31 1,499 11:06 15:19 30:48 ⛏ Fast Castle
29 1,388 10:08 15:37 43:52 ⛏ Fast Castle
29 1,431 11:15 16:04 26:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,945 19,870 16,570 2,250 68,635 74,416
33,030 15,930 18,005 300 67,265 69,959
29,705 19,377 13,495 1,285 63,862 71,677
30,570 17,335 9,665 4,895 62,465 71,486
28,480 13,210 14,750 4,850 61,290 75,611
23,440 16,625 8,135 1,480 49,680 54,085
15,900 12,836 2,770 1,385 32,891 36,334
10,575 12,070 6,515 2,565 31,725 34,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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