AoeStats
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Arabia

509910084Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 39m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1161
+13
🇫🇷 Celts · France
1159
+13
🇸🇪 Britons · Sweden
1102
+15
🇹🇼 Varangians · Taiwan
1105
-14
🇹🇼 Vietnamese · Taiwan
1104
-14
🇹🇼 Danes · Taiwan
1076
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,617 10:31 20:49 — ⚔ Scout Rush
40 1,562 10:09 27:10 — ⚔ Archer Rush
36 1,403 9:49 21:22 37:24 ⚔ Archer Rush
36 1,437 11:14 17:41 — ⛏ Fast Castle
31 1,224 9:50 16:44 — ⛏ Fast Castle
30 1,185 11:08 16:55 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,735 10,604 8,610 1,600 32,549 35,455
14,270 8,857 8,285 1,030 32,442 35,647
8,365 11,729 4,935 225 25,254 27,302
12,405 6,950 2,555 1,500 23,410 24,279
8,685 8,691 1,545 1,950 20,871 22,472
8,965 5,840 2,655 915 18,375 19,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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