Arena
509673612Analyzed2v2 RM
·
3d ago on Sep 27, 2026·
40m 19s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Sid Ironside
133 units ordered
Long Swordsman63
Heavy Scorpion62
Scorpion4
Monk2
Trebuchet2
First military 18:54 — Monk
vignesh.689
84 units ordered
Hussar64
Light Cavalry13
Monk3
Conquistador2
Trebuchet2
First military 20:23 — Monk
Hausierer
66 units ordered
Crossbowman38
War Elephant8
Spearman7
Skirmisher4
Archer3
Scout Cavalry3
Knight2
Elite Skirmisher1
First military 13:32 — Spearman
Tadel
47 units ordered
Archer14
Skirmisher10
Man-at-Arms9
Knight6
Spearman5
Mangonel2
Monk1
First military 17:51 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Sid Ironside’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
vignesh.689’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Eagle Scout
+8
Scout Cavalry
+6
Hausierer’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Tadel’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1