AoeStats
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Arena

509673612Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
994
+13
🇮🇳 Romans · India
929
+15
🇩🇪 Turks · Germany
952
-44
🇩🇪 Persians · Germany
897
-37
Player eAPM Actions Feudal Castle Imperial Opening
46 1,857 12:43 16:21 28:35 ⛏ Fast Castle
25 1,003 12:29 17:49 34:27 ⛏ Fast Castle
11 439 11:23 22:53 38:26 ⚔ Archers into Skirms
7 271 11:58 35:14 —

Resources

Player Food Wood Gold Stone Spent Collected
21,530 17,370 11,575 2,365 52,840 64,854
18,705 10,900 3,990 1,500 35,095 47,759
10,750 7,980 4,495 850 24,075 29,186
5,885 5,075 2,245 1,030 14,235 16,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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