AoeStats
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Nomad

509403128Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 39m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
975
+17
🇫🇮 Danes · Finland
968
+17
🇮🇳 Mongols · India
1015
-19
🇮🇳 Japanese · India
957
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,248 15:44 21:11 — ⛏ Fish Boom FC
26 1,026 15:01 20:24 — ⛏ Fish Boom FC
20 775 14:58 20:23 — ⛏ Fish Boom FC
20 799 13:56 19:06 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,270 4,535 3,040 2,415 18,260 19,781
7,140 8,443 915 1,600 18,098 22,580
6,920 6,213 1,060 1,600 15,793 17,393
4,785 4,065 1,395 2,825 13,070 13,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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