AoeStats
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Nomad

510811831Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 49m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1266
+12
🇬🇧 Ethiopians · United Kingdom
1265
+12
🇬🇧 Saxons · United Kingdom
1231
+13
🇹🇷 Magyars · Türkiye
1179
-13
🇹🇷 Vietnamese · Türkiye
1178
-12
🇹🇷 Lithuanians · Türkiye
1173
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,290 12:58 16:47 48:35 ⛏ Fish Boom FC
40 1,989 12:06 23:22 38:53 ⚔ Fish Boom into Galleys into Archers
34 1,702 13:33 22:57 41:15 ⛏ Fish Boom into Galleys FC
31 1,524 14:52 21:18 46:22 ⚔ Fish Boom into Scouts into Archers
24 1,176 12:38 21:12 36:24 ⛏ Fish Boom into Fire Galleys into Galleys FC
11 533 13:39 21:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,615 15,509 11,420 3,100 52,644 57,480
16,860 20,716 11,955 3,015 52,546 57,072
16,985 17,196 10,850 1,600 46,631 52,793
18,470 15,921 5,775 2,480 42,646 46,298
11,785 13,851 5,945 3,445 35,026 35,519
3,325 3,785 520 1,400 9,030 9,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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