AoeStats
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Nomad

510744843Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 39m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1369
+12
🇷🇺 Mongols · Russia
1316
+14
🇧🇪 Spanish · Belgium
1284
+14
🇬🇧 Danes · United Kingdom
1282
-14
🇬🇧 Vikings · United Kingdom
1281
-14
🇬🇧 Saxons · United Kingdom
1243
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,581 13:56 20:42 — ⛏ Fish Boom FC
35 1,372 13:09 18:14 31:45 ⛏ Fish Boom FC
32 1,258 13:06 22:52 — ⛏ Fish Boom into Galleys FC
32 1,282 12:48 20:32 — ⛏ Fish Boom FC
31 1,234 13:34 18:42 — ⛏ Fish Boom FC
30 1,167 13:49 25:59 33:00 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,945 10,181 5,075 2,420 28,621 30,081
10,075 9,393 4,655 1,530 25,653 26,583
8,700 10,445 4,650 850 24,645 27,313
7,700 12,133 3,365 1,155 24,353 26,711
7,675 10,439 3,115 1,500 22,729 26,966
7,595 9,442 835 1,250 19,122 20,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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