AoeStats
← ScotJ

African Clearing

510598254Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 45m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1268
+14
🇬🇧 Huns · United Kingdom
1267
+14
🇨🇦 Saxons · Canada
1436
-21
🇺🇸 Koreans · United States
1018
-7
Player eAPM Actions Feudal Castle Imperial Opening
43 1,948 12:55 17:28 — ⛏ Fast Castle
40 1,834 12:43 25:32 40:14 ⚔ Archers into Skirms
34 1,542 15:05 18:39 39:45 ⛏ Fast Castle
18 835 15:18 22:56 42:38 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,540 12,011 8,900 3,000 43,451 44,185
13,050 12,374 7,060 1,505 33,989 36,120
12,075 12,565 2,480 3,185 30,305 31,453
10,150 12,925 4,540 1,980 29,595 31,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.