AoeStats
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Lombardia

510194417Analyzed
4v4 RM · 16h ago on Sep 29, 2026· 65m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1459
+17
🇺🇸 Hindustanis · United States
1446
+17
🇲🇽 Mapuche · Mexico
1418
+19
🇪🇨 Varangians · Ecuador
1412
+19
🇺🇸 Mongols · United States
1544
-20
🇩🇪 Saxons · Germany
1495
-19
🇫🇷 Magyars · France
1470
-18
🇩🇪 Vikings · Germany
1393
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,988 9:01 19:45 33:48 ⚔ Scout Rush
46 3,011 9:20 19:36 34:02 ⚔ Scout Rush
44 2,875 10:47 14:47 31:03 ⛏ Fast Castle
41 2,689 8:55 21:39 33:55 ⚔ Scout Rush
35 2,265 11:59 16:42 34:25 ⚔ FC into Archers
29 1,900 9:31 20:34 34:40 ⚔ Scout Rush
29 1,906 10:18 17:39 39:34 ⛏ Fast Castle
29 1,918 9:02 20:14 36:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
55,370 33,030 36,800 3,720 128,920 138,044
53,605 31,780 30,135 3,705 119,225 131,025
53,220 25,530 23,365 9,485 111,600 117,921
45,555 25,985 34,375 3,930 109,845 113,844
38,815 27,946 14,730 2,870 84,361 87,439
26,290 35,762 14,340 2,530 78,922 82,207
19,460 36,124 19,745 855 76,184 78,875
28,760 25,993 9,955 2,660 67,368 70,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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