AoeStats
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Black Forest

509135601Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 38m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1397
+17
🇺🇸 Japanese · United States
1370
+18
🇳🇴 Danes · Norway
1340
+19
🇨🇳 Varangians · China
1324
+20
🇩🇪 Bohemians · Germany
1432
-19
🇳🇴 Japanese · Norway
1416
-19
🇩🇪 Gurjaras · Germany
1411
-18
🇺🇸 Slavs · United States
1408
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,773 11:02 14:41 29:53 ⛏ Fish Boom FC
41 1,562 12:08 18:55 31:54 ⛏ Fish Boom FC
39 1,481 11:40 21:16 25:14 ⛏ Fish Boom FC into Fast Imp
35 1,341 12:32 16:39 37:30 ⛏ Fast Castle
29 1,104 11:24 15:04 28:16 ⛏ Fast Castle
29 1,124 11:49 15:52 31:34 ⛏ Fish Boom FC
22 832 10:53 15:22 29:09 ⛏ Fish Boom FC
22 847 12:47 19:09 33:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,235 20,099 14,925 1,330 59,589 60,680
20,305 19,470 6,540 2,900 49,215 54,394
24,140 12,864 8,400 2,800 48,204 54,678
16,230 19,740 7,355 2,150 45,475 50,411
16,245 17,055 7,250 850 41,400 48,299
17,375 12,705 10,150 950 41,180 55,105
15,190 8,933 4,690 2,350 31,163 35,279
6,700 9,289 2,055 645 18,689 19,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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