AoeStats
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Pilgrims

508534686Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 24m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1378
+16
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1375
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1370
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1344
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🇺🇸 Burmese · United States
1456
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🇨🇳 Mongols · China
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🇬🇷 Portuguese · Greece
1337
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🇲🇽 Saxons · Mexico
1329
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 919 8:28 17:05 — ⛏ Fish Boom FC
38 926 12:43 — — ⚔ Fish Boom into M@A
32 771 13:16 20:40 — ⛏ Fish Boom into Galleys FC
29 693 11:21 — — ⚔ Fish Boom into Scouts
28 665 11:09 18:25 — ⛏ Fish Boom into Fire Galleys FC
26 618 11:28 16:16 — ⛏ Fish Boom FC
23 565 11:22 17:26 23:35 ⛏ Fish Boom into Galleys FC into Fast Imp
16 374 11:55 16:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,000 7,038 1,990 200 14,228 15,281
4,185 6,809 2,185 450 13,629 13,978
3,875 5,594 2,645 1,405 13,519 13,979
4,800 6,015 1,730 850 13,395 13,876
3,975 4,377 1,395 215 9,962 10,289
3,625 4,610 760 400 9,395 9,394
4,075 4,205 540 200 9,020 10,920
4,670 3,737 350 100 8,857 11,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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