AoeStats
← Chiripa605

Nomad

508498746Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 35m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1384
+10
🇺🇸 Khitans · United States
1350
+12
🇧🇷 Turks · Brazil
1299
+13
🇦🇷 Varangians · Argentina
1286
-13
🇦🇷 Danes · Argentina
1268
-12
🇦🇷 Turks · Argentina
1210
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,312 15:22 19:42 — ⛏ Fish Boom into Galleys FC
35 1,258 13:28 17:14 — ⛏ Fish Boom FC
34 1,206 13:05 22:46 34:44 ⚔ Fish Boom into Scouts
29 1,034 12:40 19:44 — ⛏ Fish Boom into Fire Galleys FC
27 984 14:23 19:09 — ⛏ Fish Boom FC
21 736 14:46 19:42 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,825 9,745 2,750 3,150 29,470 29,482
9,875 11,470 4,715 2,250 28,310 33,318
12,825 8,654 4,930 865 27,274 29,445
5,665 8,440 3,105 1,055 18,265 18,452
6,910 6,771 1,295 1,060 16,036 16,290
6,620 5,720 1,105 300 13,745 15,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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