AoeStats
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Arena

509979784Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1332
+16
🇫🇮 Dravidians · Finland
1309
+17
🇵🇪 Khmer · Peru
1298
+18
🇨🇴 Varangians · Colombia
1270
+19
🇮🇳 Varangians · India
1400
-21
🇸🇪 Vikings · Sweden
1400
-20
🇩🇪 Poles · Germany
1282
-15
🇦🇷 Britons · Argentina
1254
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,675 10:25 16:07 29:58 ⛏ Fast Castle
46 2,311 10:52 14:52 32:16 ⛏ Fast Castle
38 1,881 10:43 14:29 29:21 ⛏ Fast Castle
36 1,821 10:44 14:27 28:01 ⛏ Fast Castle
33 1,669 12:08 17:29 31:40 ⚔ FC into Scouts
32 1,607 10:17 14:35 30:31 ⛏ Fast Castle
31 1,557 10:56 14:45 28:19 ⛏ Fast Castle
29 1,450 10:53 15:08 27:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,395 15,995 26,595 1,500 86,485 99,900
27,195 29,295 17,825 3,030 77,345 82,875
34,200 21,445 17,695 2,800 76,140 90,927
32,950 15,978 20,105 2,375 71,408 73,831
32,475 12,395 21,405 1,050 67,325 73,977
23,025 26,390 9,460 5,350 64,225 80,254
21,380 21,825 15,205 2,800 61,210 68,751
17,260 25,025 13,885 3,755 59,925 65,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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