AoeStats
← varunalur2879

Pilgrims

509514069Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 59m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1431
+18
🇧🇷 Teutons · Brazil
1426
+18
🇧🇷 Varangians · Brazil
1422
+18
🇮🇳 Danes · India
1381
+19
🇺🇸 Malians · United States
1512
-21
1468
-18
🇨🇦 Dravidians · Canada
1443
-17
🇺🇸 Bengalis · United States
1434
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,677 11:33 21:26 29:23 ⛏ Fish Boom into Galleys FC
38 2,258 10:05 15:10 35:17 ⛏ Fish Boom FC
37 2,208 11:19 15:33 25:12 ⛏ Fish Boom FC
35 2,065 11:42 15:51 37:28 ⛏ Fish Boom into Fire Galleys FC
32 1,918 11:30 15:02 32:12 ⛏ Fish Boom FC
30 1,804 9:57 14:40 32:47 ⛏ Fish Boom FC
23 1,355 12:33 19:30 51:32 ⛏ Fish Boom FC
22 1,330 10:55 19:26 46:38 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
52,060 19,180 13,135 7,665 92,040 106,161
34,070 21,320 18,715 6,835 80,940 104,450
34,205 22,692 20,910 2,555 80,362 107,356
31,475 11,160 17,430 2,785 62,850 65,155
11,850 29,867 11,800 1,125 54,642 111,577
18,065 22,043 7,465 1,600 49,173 57,896
21,600 13,740 7,950 4,535 47,825 71,227
11,920 17,565 10,320 4,345 44,150 65,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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