AoeStats
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Arena

509508780Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 43m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1366
+15
🇹🇼 Khmer · Taiwan
1352
+16
🇺🇸 Saxons · United States
1324
+17
🇨🇴 Italians · Colombia
1450
-19
🇨🇴 Hindustanis · Colombia
1317
-15
🇨🇴 Portuguese · Colombia
1291
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,662 10:57 15:11 27:20 ⛏ Fast Castle
45 1,944 9:42 12:23 28:16 ⛏ Fast Castle
43 1,839 10:45 15:50 29:37 ⛏ Fast Castle
41 1,765 10:00 14:33 35:22 ⚔ FC into Scouts
34 1,481 10:26 14:00 26:06 ⛏ Fast Castle
34 1,482 11:42 17:00 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,670 13,402 14,490 3,750 61,312 72,098
24,660 11,675 9,705 4,780 50,820 53,533
22,565 14,215 10,045 2,905 49,730 54,772
18,790 15,958 8,655 3,070 46,473 56,844
16,275 17,865 9,435 2,160 45,735 48,142
13,370 8,375 8,605 930 31,280 36,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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