AoeStats
← Morrión

Fortress

510137018Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 47m 43s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
1428
+13
🇷🇺 Burgundians · Russia
1325
+17
🇪🇸 Varangians · Spain
1358
-15
🇪🇸 Danes · Spain
1357
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,611 7:27 10:17 28:20 ⛏ Fast Castle
44 2,115 8:58 12:35 32:42 ⛏ Fast Castle
42 1,982 7:59 12:39 30:21 ⛏ Fast Castle
33 1,573 6:44 10:46 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,895 18,560 15,650 4,330 75,435 86,633
19,325 20,365 6,360 810 46,860 49,658
21,645 7,430 13,980 790 43,845 45,346
17,040 10,185 4,780 1,160 33,165 33,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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