AoeStats
← Morrión

Fortress

509134094Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 48m 42s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1355
+15
🇪🇸 Danes · Spain
1354
+15
🇪🇸 Goths · Spain
1329
-15
🇪🇸 Italians · Spain
1329
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,115 8:02 12:31 33:58 ⛏ Fast Castle
42 2,047 7:36 11:34 36:08 ⛏ Fast Castle
24 1,152 7:19 23:48 26:59 ◆ FC into Fast Imp
21 1,003 8:28 11:59 15:35 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
34,290 17,940 12,530 2,180 66,940 70,005
17,050 18,605 13,535 1,400 50,590 63,720
25,395 9,515 13,060 1,500 49,470 56,956
17,565 7,885 8,090 1,900 35,440 39,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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