AoeStats
← Morrión

Fortress

508691371Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 42m 0s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1402
+15
🇹🇷 Saracens · Türkiye
1385
+15
🇪🇸 Danes · Spain
1370
-15
🇪🇸 Saxons · Spain
1370
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,707 6:43 11:18 32:14 ⛏ Fast Castle
36 1,505 7:31 11:22 29:37 ⛏ Fast Castle
32 1,364 6:58 11:22 25:38 ⛏ Fast Castle
29 1,211 7:40 11:52 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,530 28,125 14,510 2,150 59,315 67,432
15,745 19,985 12,905 4,860 53,495 64,217
20,280 12,955 16,665 2,710 52,610 54,978
21,475 14,945 8,385 880 45,685 49,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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