AoeStats
← Zaissi

Coastal Forest

510338917Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vietnamese · Finland
1470
+13
🇮🇳 Saxons · India
1428
+15
1418
+15
🇻🇳 Franks · Vietnam
1389
+16
🇦🇷 Khmer · Argentina
1598
-22
🇹🇼 Saracens · Taiwan
1346
-13
🇹🇼 Vikings · Taiwan
1341
-12
🇨🇳 Varangians · China
1325
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 2,802 8:59 26:15 — ⚔ Scout Rush
64 2,594 9:52 21:46 38:03 ⚔ Archer Rush
61 2,445 10:06 23:59 37:06 ⚔ Archer Rush
48 1,936 8:38 25:22 — ⚔ Scout Rush
46 1,834 10:32 18:00 — ⚔ Fish Boom into Scouts
43 1,711 10:25 27:08 — ⚔ Archer Rush
39 1,563 11:25 16:34 31:47 ⛏ Fish Boom FC
34 1,362 11:22 17:35 33:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,205 18,268 9,860 950 48,283 54,723
16,075 16,326 10,255 3,740 46,396 47,281
12,050 13,708 8,555 300 34,613 40,740
15,350 10,500 2,940 680 29,470 30,180
10,470 9,792 7,390 850 28,502 30,185
7,580 7,089 4,495 100 19,264 20,019
10,085 5,099 760 365 16,309 17,534
6,780 3,760 700 650 11,890 14,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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