AoeStats
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Lombardia

509323451Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 41m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,245 7:54 22:08 36:28 ⚔ Scout Rush
48 2,027 9:19 18:51 32:57 ⚔ Scout Rush
40 1,662 10:38 27:22 — ⚔ Archer Rush
33 1,391 10:29 15:25 33:44 ⛏ Fast Castle
33 1,377 9:29 24:36 40:25 ⚔ Scout Rush
25 1,029 12:07 24:09 — ⚔ Drush
25 1,027 11:13 19:05 —
23 974 11:04 25:07 41:19

Resources

Player Food Wood Gold Stone Spent Collected
16,320 17,227 9,975 2,560 46,082 47,503
18,600 10,722 11,045 1,530 41,897 44,642
15,530 7,385 5,190 1,690 29,795 30,787
11,045 11,800 5,720 1,210 29,775 33,911
11,995 9,973 3,545 1,280 26,793 34,709
10,290 10,308 4,430 300 25,328 31,568
9,585 6,312 3,085 850 19,832 20,558
6,805 7,392 2,040 1,990 18,227 18,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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