AoeStats
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Arena

510631426Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 14m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
1228
+14
1227
+14
🇺🇸 Varangians · United States
1191
-15
🇺🇸 Danes · United States
1165
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 729 10:35 14:17 — ⛏ Fast Castle
36 534 10:39 — —
26 388 10:56 — — ⛏ Fast Castle
18 263 9:44 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,750 1,565 250 0 4,565 4,629
2,785 1,390 325 0 4,500 4,782
2,250 1,675 425 0 4,350 4,324
2,625 1,458 200 0 4,283 5,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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