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MegaRandom

509199145Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 26m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1029
+15
🇹🇷 Huns · Türkiye
1000
+48
🇧🇴 Lithuanians · Bolivia
973
+18
🇫🇷 Goths · France
939
+19
🇹🇷 Inca · Türkiye
1096
-20
🇹🇷 Danes · Türkiye
1037
-18
959
-44
🇲🇽 Varangians · Mexico
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 910 11:08 22:33 — ⚔ Archer Rush
25 669 12:23 — — ⚔ Scout Rush
23 607 19:28 — —
19 495 15:27 19:23 — ⛏ Fast Castle
13 334 15:16 20:56 — ⛏ Fast Castle
12 319 17:12 23:56 — ⚔ Scout Rush
11 284 15:44 25:41 — ⛏ Fast Castle
6 160 14:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,490 4,020 1,325 950 10,785 10,670
4,005 3,438 1,715 100 9,258 10,345
4,525 2,440 1,100 100 8,165 8,811
4,200 3,185 315 100 7,800 9,053
3,710 3,240 290 100 7,340 7,599
4,400 2,145 350 200 7,095 6,951
3,550 3,065 150 100 6,865 7,567
1,885 1,765 210 100 3,960 3,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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