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Arena

510384289Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 35m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
1110
+14
🇮🇹 Danes · Italy
1033
+18
🇮🇹 Persians · Italy
899
+23
🇲🇽 Jurchens · Mexico
1185
-24
🇨🇱 Varangians · Chile
1069
-18
🇦🇷 Franks · Argentina
946
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,276 10:03 21:14 32:40 ⛏ Fast Castle
31 1,096 11:13 17:43 — ⛏ Fast Castle
27 965 11:54 16:34 31:07 ⛏ Fast Castle
22 777 10:14 14:30 35:09 ⛏ Fast Castle
19 670 12:26 16:11 — ⛏ Fast Castle
16 576 10:51 15:24 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,365 8,805 7,235 750 37,155 42,022
13,185 9,435 6,765 1,440 30,825 32,226
13,890 9,875 5,400 1,500 30,665 33,341
11,425 7,550 2,620 2,900 24,495 25,514
8,835 6,965 3,505 1,530 20,835 22,300
8,835 8,655 1,270 1,600 20,360 22,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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