AoeStats
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Arena

509867221Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 45m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1157
+14
🇨🇳 Bohemians · China
1152
+15
🇨🇳 Khmer · China
1114
+16
🇮🇳 Poles · India
1095
+17
🇦🇺 Danes · Australia
1178
-18
🇹🇷 Maya · Türkiye
1112
-15
🇦🇺 Saxons · Australia
1105
-15
🇦🇺 Bohemians · Australia
1086
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,151 11:42 16:57 21:57 ◆ FC into Fast Imp
42 1,919 10:24 14:30 29:56 ⛏ Fast Castle
38 1,722 11:44 16:38 32:33 ⛏ Fast Castle
34 1,581 10:14 14:18 31:28 ⛏ Fast Castle
30 1,360 8:41 20:27 32:14 ⛏ Fast Castle
21 975 9:04 14:31 — ⛏ Fast Castle
21 953 11:01 15:00 27:51 ⛏ Fast Castle
19 881 11:26 15:16 27:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,965 18,790 12,435 2,900 60,090 78,333
25,560 20,480 8,075 1,845 55,960 56,946
27,395 13,605 12,880 1,500 55,380 59,610
12,970 14,700 12,225 200 40,095 45,557
21,285 10,120 2,935 1,500 35,840 64,536
10,545 6,440 3,715 750 21,450 25,171
9,945 8,175 1,935 300 20,355 27,518
7,960 5,830 1,570 200 15,560 17,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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