AoeStats
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Fortress

510094552Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 66m 20s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Saxons · Hungary
1218
+16
🇭🇺 Danes · Hungary
1183
+18
🇹🇷 Malians · Türkiye
1216
-17
🇹🇷 Spanish · Türkiye
1216
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,458 7:44 12:32 30:39 ⛏ Fast Castle
30 1,961 7:59 11:42 40:54 ⛏ Fast Castle
24 1,616 7:57 12:38 28:30 ⛏ Fast Castle
22 1,479 7:08 11:38 48:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,050 27,380 16,810 2,445 85,685 94,690
38,040 22,575 20,695 2,030 83,340 87,970
27,725 29,670 18,990 2,280 78,665 101,729
33,470 17,097 8,420 1,945 60,932 62,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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