AoeStats
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Pilgrims

509868817Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Varangians · Hungary
1199
+19
🇭🇺 Saxons · Hungary
1163
+20
🇺🇸 Georgians · United States
1279
-20
🇨🇳 Huns · China
1248
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,700 9:40 17:15 32:27 ⛏ Fish Boom FC
33 1,634 11:37 16:35 35:56 ⛏ Fish Boom into Galleys FC
28 1,393 12:10 21:15 38:23 ⛏ Fish Boom into Galleys FC
24 1,182 11:04 21:20 43:11 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,615 21,860 13,175 1,700 57,350 62,190
18,695 17,247 10,565 1,985 48,492 49,690
17,340 14,485 7,490 4,000 43,315 53,706
11,170 12,245 5,105 2,900 31,420 33,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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