AoeStats
← wan111

Yucatan

510393282Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 14m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1258
+13
🇬🇧 Mongols · United Kingdom
1183
+16
🇬🇧 Varangians · United Kingdom
1153
+17
🇬🇧 Spanish · United Kingdom
1137
+17
🇪🇸 Burmese · Spain
1231
-18
🇸🇰 Britons · Slovakia
1168
-15
🇺🇸 Malians · United States
1154
-15
🇹🇷 Slavs · Türkiye
1150
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 921 8:50 — — ⚔ Archer Rush
30 447 9:49 — —
26 395 11:58 — —
23 339 10:53 — —
22 324 11:47 — —
18 274 10:25 — — ⚔ Scout Rush
11 163 10:04 — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,035 1,635 860 0 5,530 5,188
2,760 1,325 150 0 4,235 4,610
2,275 1,125 320 0 3,720 3,870
2,075 775 50 0 2,900 4,124
1,600 687 50 0 2,337 2,991
1,400 475 0 0 1,875 2,575
1,300 350 50 0 1,700 2,753
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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